GAMIFICATION AND THE APPLICABILITY OF GAMES IN TEACHING PHILOSOPHY
Philosophy Teaching; Game; Bernard Suits; Gamification.
This master's research aims to apply gamification techniques in educational practices in a post-pandemic context. In my teaching practice at Escola Francisco Alves de Carvalho, in Mirandiba-PE, I observed the difficulty students had in maintaining focus and motivation in class, so that the use of physical or digital games has proven successful in engaging students in Philosophy classes. This dissertation is divided into three chapters. In the first chapter, I will analyze the relationship between philosophy and games, reconstruct the origins of games and, based on the work The Grasshopper: Game, Life and Utopia by Bernard Suits, I will define the concept of “playing”. In the second chapter, I will discuss teaching Philosophy through the use of games, emphasizing playful experiences. Finally, in the last chapter, I will present the technical-technological product of this master's research: namely, a question and answer game entitled “Perguntados”. It is expected that the application of the game will make classes more dynamic and, furthermore, that students engage in solving philosophical problems, as well as improving the ability to handle any frustrations that may arise when dealing with the subject of Philosophy.