EVALUATIVE PROCESS IN HIGH SCHOOL: THE USE OF THE ARCHÉ GAME AND PRE-SOCRATIC PHILOSOPHY
Games, Philosophy, Teaching, School assessment
This work was developed as part of a bibliographical research process on the philosophy of games and an action research project at the Governador Virgílio Távora State School of Professional Education in Crato, Ceará. The aim of this research is to analyze how games can be used in a school assessment process in Philosophy, using as a reference element the game Arché, developed by the author and used to study the concept of the same name. To this end, the game was used in a teaching sequence culminating in an assessment of the Philosophy course, in first-year high school classes, at the aforementioned school. The bibliographical review on the philosophy of games seeks to recognize the presence of games in the history of Philosophy, highlight the basic characteristics of what a game is, emphasize the importance of well-defined rules in games, understand the importance of competitive games for student development, and demonstrate the presence of games in culture and beyond. Regarding the moment of applying the assessment with the game in question, this work seeks to promote the practice of student autonomy, both in the process of interpreting the rules and in the protagonism when explaining the game to colleagues and also proposing alternative ways of thinking about school assessment.